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- WAR THUNDER PLATFORMS 64 BIT
- WAR THUNDER PLATFORMS CODE
- WAR THUNDER PLATFORMS PS4
- WAR THUNDER PLATFORMS PC
Concerning touchpad – we have been expecting this function for a long time, for it can provide very comfortable navigation for menus – a pointing device is a must have now, in the HD era. So the new Playstation Eye will fit just perfectly to implement this function in War Thunder on PS4. KY: We support head-tracking device ever since Wings of Prey. T-G: How will War Thunder use the PS4’s supporting technologies, such as the touchpad on the DualShock 4 or the PlayStation 4 Eye? Concerning certain technical characteristics – it is yet too early to announce them.
WAR THUNDER PLATFORMS PS4
Also I might add that it is a fixed platform, so PS4 players get better graphics than any other game of the genre can offer.
WAR THUNDER PLATFORMS PC
KY: The average PC will not be able to compete with the PS4 in performance for a long time. TG: Can you tell us about War Thunder’s visual aspirations? What kind of framerate and resolution can players expect? Does the PS4 allow for any aesthetic privileges that PC owners won’t get to see? Of course, we will still work on PC, Mac version of the game, as well as the recently announced mobile version. PlayStation4 is fixed platform which allows us to optimize at the highest levels. Or for the sake of maintainability PC engineers are sometimes forced to choose a more universal approach when working on the larger amount of configurations rather than the most optimal because most players don’t have top of the line rigs. When developing for PC, you always have to provide a lot of settings, some of which will help to increase performance, but only on certain configurations. KY: PlayStation4 has amazingly powerful architecture and it is a fixed platform. How much of a leap forward does the PlayStation 4 offer over the PS3 and Xbox 360? TG: Your studio crafted several titles for the current generation of consoles. The PS4, I am happy to say, is much more accessible. PlayStation3 was very powerful, for that generation, but it was much harder to exploit– the power was mostly in SPU units. Sony really made a huge step towards ease of development.
WAR THUNDER PLATFORMS 64 BIT
KY: It is not only x86 architecture (which is, technically not x86, since PS4 is 64 bit platform), it is the whole paradigm shift.
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T-G: Given that the PS4 is powered by AMD CPU and GPU, presumably sharing a semblance with high-end PC components, will War Thunder offer online connectivity against PC-based competitors? It has lots of power and it is easy to get to it in the beginning (cause it is like a very powerful PC), but of course it still a challenge to get all 100%. It was not easy even to start development, especially on the first days of PS3 – not enough documentation and tools, and absolutely different architecture from all other platforms. Kirill Yudintsev: We released about ten titles on PS3 and we can confirm that it was not very easy to utilize even 50% of PS3 power.
WAR THUNDER PLATFORMS CODE
Tech-Gaming: Amidst the PlayStation 4 reveal, studio representatives from Ubisoft Montreal and Codemasters claimed that the machine is much easier to code for than Sony’s previous console. Read on to discover some tantalizing tidbits about this upcoming title as well as Sony’s new platform. As a free-to-play MMO experience that takes advantage of many of the the PS4’s amenities, we spoke to creative director Kirill Yudintsev about both the development process. Currently, in beta on the PC platform, Gaijin Entertainment (not to be confused with Bit.Trip developers Gaijin Games) is putting the finishing touches on the PlayStation 4 version of War Thunder, due to be released “this holiday season”.
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